Monday 8 July 2013

Design Diary 12_planets

Here are some early researches for background elements: planets!
Still trying to figure out the exact look and feel for the game, I want to keep it simple and graphic, not super realistic, while keeping a sense of epicness to it.. yeah..  fun ;)


Saturday 6 July 2013

Design Diary 11: space shooter at last!

And here is the first test with me trying to split asteroids to shards.
Sounds make it feel a bit retro witch is a good thing I think  ;)

This is the first pass of course, but the whole mechanic works fine so far, so we move on the next set of weapons.
In the future we will of course have more variety in the asteroid designs and drops, harvesting should start pretty soon....